Archive for the 'JavaScript' Category
to_json and Rails 2
13 Comments Published by Andre February 13th, 2008 in Fixes, JavaScript, Ruby on Rails, The BookRails 2 changed the way to_json works on ActiveRecord objects. Prior to Rails 2, to_json returned a hash of hashes — the first level hash had the key ‘attributes’, which in turn had another hash with your field name/values.
With Rails 2, calling to_json on an AR object just gives you a hash of field name/values. […]
DragZoom taken into Google Maps Util Lib
4 Comments Published by Andre June 21st, 2007 in JavaScriptDragZoom (previously called GZoom) is my drag-to-zoom custom Google Map control I open-sourced last year. I’m happy to say the code has been incorporated into Google’s own GMaps Utility Library. Thanks to Pamela Fox from Google for doing a lot of work to bring it in. You can now source DragZoom directly off of Google’s […]
Back in January, I demonstrated how to extend GMarker for text-based labels. In the interests of keeping things simple, I ignored any event handling, and just covered the nuts and bolts of how to make a wrapper class in JavaScript, and how to add the basic functionality we wanted.
Well, we had a number of requests […]
Extending The API To Create Labeled Markers
34 Comments Published by Mike January 22nd, 2007 in JavaScript, OverlaysUpdate: Once you’re through with this article, there’s a followup that shows how to also make them clickable.
Many people find the object-oriented aspect of JavaScript to be very confusing. Fortunately, the designers of the Google Maps API have managed to make it extremely accessible—if all you ever did was instantiate their classes and then build […]
Chapter 3 Map Click Code Tweak
2 Comments Published by Jeffrey November 27th, 2006 in Fixes, JavaScript, The BookUPDATE: A savvy reader Carl Olsen pointed out that it wasn’t actually necessary to check for the infoWindow state and the problem could simply be fixed by a check for an overlay. The post has been updated accordingly. Thanks Carl.
It seems that somewhere along the line something changed with the event handling and the Chapter […]
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